![]() For player phase units, it is useful if the unit can follow-up attack and activate a powerful Special on it, since it provides Special charge on both the unit’s attacks and their foe’s, and does not require any stat check unlike skills like Heavy Blade and Flashing Blade. ![]() It can be useful to provide an effect similar to Steady Breath for enemy phase units, allowing them to activate Specials on their first counterattack. Dauntless is an interesting option that can provide some extra charge but does nothing to help units charge their Special before combat, so its use is somewhat more limited. Effulgence is a decent effect that provides a small boost under most circumstances, but a much larger boost against enemy teams using skills like Sudden Panic or any Menace skill. Adroit Captain is great for fast units that either don’t have access to Null Follow-Up, or prefer a different B skill, like Legendary Dimitri. It also inflicts Guard, slowing Special charge during combat, on any foes in a cardinal direction of the Captain at the start of their turn.Īll of these Captain skills are a good choice on the right team. The captain skills available this week are:Īdroit Captain, which boosts the Captain’s Spd by 5 during combat and provides the Null Follow-Up effect to the Captain and any allies within two spaces of the Captain provided that unit’s Spd is higher than their foe’s.Įffulgence, which grants a boost of Atk and Spd +4 and neutralizes the stat penalties of the Captain and any allies within two spaces of the Captain during combat.ĭauntless, which activates at the start of turns 2 through 5, applying a status effect to the Captain and any allies within two spaces, which provides +1 Special charge per attack during combat. ![]() IS 3 heavy tank was removed in the current version of Eastern Front v2.3. The tank should be supported by other tanks and infantry at all times. Unsupported IS-3's will likely be overwhelmed by the powerful German tanks such as the Panther or Tiger 1. The IS-3 lacks machineguns so the T-34s should be used against the enemy infantry while the IS-3 knocks out tank threats.īecause the IS-3 curiously lacks any machineguns, it has limited capability when engaging enemy infantry. The IS-3 should be the tip of the spear of any Soviet armored assault due to its powerful 122 mm gun and 110 mm thick armor. The IS-3 can win most one on one engagements against most German tanks (the exceptions being the Tiger I, and the King Tiger) but can be put in jeopardy if engaged by itself by a large number of enemy tanks. The IS-3 is powerful on its own but nearly unstoppable in a large group of weaker tanks such as T-34s. The gun is accurate and can thus be used as an anti-infantry weapon because the blast radius is 2 meters. The 122 mm gun of the IS-3 fires a shell every 8 seconds, draining 150 points of damage on impact. The IS line continued to develop into such vehicles as the IS-7 prototype (which had the size and mass of a King Tiger, but armament and armour comparable to the 188 ton Maus combined with moving 50% faster than a King Tiger) and the T-10 (Also sometimes known as IS-8), the last Soviet heavy tank to reach mass-production.Ī very rare and powerful Soviet tank that can only be called to the battlefield once. In real life the IS-3 was built so late it never saw any actual combat in WW2 proper, unless impressing the Western Allies during the Allied Victory Parade in Berlin counts. The tank is also smaller which aids mobility in urban areas. It is however lighter, faster and more maneuverable, making fast movement around the battlefield possible. ![]() This tank is somewhat of a Soviet counterpart of the King Tiger. Despite having thicker armor, it was lighter and stood 30 cm less. This tank had an improved armor layout and a hemispherical cast turret which would become the hallmark of post-war Soviet tanks. In late 1944, the IS-2 was upgraded to the IS-3.
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